We make card games and interactive stories for casual gamers who want memorable experiences without complex rules.
Build small, polish hard, design to be shared. Every game we create starts with a simple question: "Will people actually want to play this at a table with friends?"
We're not interested in sprawling epics with 200-page rulebooks. We make games that fit in small boxes, teach in under 10 minutes, and create memorable moments you'll talk about later.
A well-executed theme with simple mechanics beats a mechanically complex game with no soul. We want you to feel immersed, not overwhelmed.
Our games teach quickly but reveal strategic depth through repeated play. First game is fun. Tenth game is fascinating.
Designed for family game nights, convention halls, coffee shops, and wherever people gather. Portable, approachable, and built to travel.
Hyperbaby Games started with a question: "Why don't more small-box card games exist?" Big publishers focus on retail-shelf presence. Indie designers chase Kickstarter hype. We wanted something different.
We build games for the 25+ crowd who appreciates good design, atmospheric experiences, and games they can actually finish in an evening. People who want to play, not study.
Every game we publish has been convention-tested, refined through feedback, and polished until it shines. We don't release anything we wouldn't bring to our own game nights.
Blood Moon Rising is our flagship titleāa cooperative horror card game that's 85% complete and heading toward Q3 2026 release. Meanwhile, we're prototyping Her Majesty's Airships (steampunk strategy) and expanding our catalog of quick-play titles.
We also create interactive fiction experiences through our Choose Your Own Adventure system, where branching narratives meet meaningful choices.
We're a small operation, which means your feedback actually shapes our games. Sign up for our newsletter to get playtest opportunities, behind-the-scenes development updates, and early access to new releases.
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